Scope of this independent guide
cph2599.info publishes editorial pages and its own Two Stage Plinko browser simulator. A matching name or search query establishes no outside operator, official domain, licence, app, commercial catalogue, support contact or regional availability.
The simulator uses free virtual coins with no cash value. There are no deposits, withdrawals, commercial accounts or prizes here. Its results establish no external game mathematics, financial safety or commercial affiliation.
The actual simulator rules
One ball takes twelve independent fair left/right steps. After the first six steps, record their signed endpoint a relative to the starting origin. Reset the stage origin for the remaining six steps and record endpoint b relative to that new origin. Raw score is a squared times b squared. A zero endpoint in either stage gives zero. One whole captured stake covers both stages, with one final credit.
These are this guide's original rules. Visual resemblance, game-category names and search snippets provide no evidence about an external commercial game.
Worked scoring examples
An all-right first stage gives a six. An all-left second stage gives b minus six and raw score 1296; its second-stage displacement is not the overall endpoint. Three rights and three lefts in either stage give zero. First-stage endpoint two and second-stage endpoint minus four give raw score 64. Stage returns are multiplied for scoring and are not separately paid.
Exact expected gross return
Enumerate all 4096 equally likely twelve-choice patterns and calculate a separate exact mean for each weighting mode. Choose Low, Medium or High before a round. Positive raw scores receive square-root, identity or square weighting respectively; zero remains zero.
Gross virtual credit equals the whole captured stake times 0.96 times observed weight divided by the corresponding exact mean. Every mode has 96% exact expected gross return. There are no separately paid row shares. The stake was deducted at launch, so gross credit includes the stake component and is not net profit.
Modes preserve positive-score frequency while changing positive credits after normalisation. The expectation is neither a 96% chance of winning nor a session-balance guarantee. Past results do not make a favourable next outcome due.
Captured settings and the persisted wallet
A new browser wallet starts with 1,000 free virtual coins. Settled balance and fractional-credit carry persist in localStorage. Reload does not replenish settled funds; clearing cache may leave localStorage intact. Fractions accumulate before whole coins are credited.
Up to six separately priced drops may be in progress. A drop retains its captured settings; changing controls affects future launches only. Auto launches at most ten rounds; Stop cancels future launches while active results settle. Refill remains locked until all active results and queued launches finish. Optional manual refill is available while idle with balance below ten; it sets balance to 1,000 and preserves carry. It is not automatic and does not add 1,000.
Frequently asked questions
Is this an authenticated operator website?
No. This guide provides its own simulator and authenticates no outside commercial affiliation.
How is raw score defined?
One ball takes twelve independent fair left/right steps. After the first six steps, record their signed endpoint a relative to the starting origin. Reset the stage origin for the remaining six steps and record endpoint b relative to that new origin. Raw score is a squared times b squared. A zero endpoint in either stage gives zero. One whole captured stake covers both stages, with one final credit.
What is an example of the score?
An all-right first stage gives a six. An all-left second stage gives b minus six and raw score 1296; its second-stage displacement is not the overall endpoint. Three rights and three lefts in either stage give zero. First-stage endpoint two and second-stage endpoint minus four give raw score 64. Stage returns are multiplied for scoring and are not separately paid.
What do the weighting modes change?
Low, Medium and High apply square-root, identity and square weights to a positive raw score. Zero stays zero, and each mode is separately normalised.